![]() Axes are the strongest of the bunch though are slow and won't always attacks smaller enemies that are stationed between the axes' head and Soma. The different weapons in the game range from swords, axes and spears, each one having plenty of types. You'll get a boss's soul no matter what once defeated. An enemy with a higher amount of stars indicates that its soul will be harder to obtain. Souls have three levels of rarity, which are separated via stars. ![]() While fighting enemies, there's also a slight chance that you'll come in possession of that enemies' soul, which when equipped will give Soma a new power. When a character level ups, he will become stronger, have more health, get better luck and so fourth. The main character can level up by battling enemies, with tougher enemies giving the player more experience points once defeated than easier ones. The game is seen through a third person perspective and is entirely 2D - with only a few backgrounds and an enemy or two being rendered in 3D. It almost received the Nintendo DS game of the year awards on multiple accounts, with that title going to Mario Kart DS on most gaming sites and magazines. The game was critically acclaimed, having an average of 90% on. As you progress, the different spells will become harder to master. ![]() Most of the game is not controlled via the DS's stylus though certain portions require the player to draw spells using the touch screen by tracing them. The game's platforming and RPG elements were also present in previous installments, and collecting the souls of killed enemies and using them to your advantage was found in the Game Boy Advance game Castlevania: Aria of Sorrow. The game is the first of three Castlevania video games released on the Nintendo DS and is part of the wildly popular series of sidescrolling action/RPG video games that star a host of different characters, this games' being Soma Cruz. Castlevania: Dawn of Sorrow is a video game released on the Nintendo DS in 2005.
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